![]() Today, the most up-to-date version Cinema 4D 2024 features some of the most comprehensive modeling and rendering toolsets found on the modern market, with support for advanced UV mapping, flexible placement tools, scene manager, Redshift rendering, optimized hardware-acceleration of physics modeling, and much more. Since then, this popular app received over 20 notable updates that over the years introduced many powerful and versatile modules such as BodyPaint, HAIR, MoGraph, MOCCA, PyroCluster, and many others. The first Windows and Mac versions arrived in 19, respectively. ![]() The first version of this popular renderer was released in 1991 for Amiga under the name FastRay, which was quickly renamed into Cinema 4D in 1993. The app also offers an extensive collection of 3D models and animation presets that empower users of all knowledge levels to dramatically boost daily workflows while producing high-quality animated videos. ![]() The renderer’s integration plugins are compatible with 3ds Max 2014+, Blender 2.83+, Cinema 4D R17+, Houdini 17.0+ (18.0+ on macOS), Katana 3.0v1+ and Maya 2014+ (2016.5+ on macOS).Today this app enables graphic designers to create graphic models, animations, and computer graphics from scratch, configure design workflows, process motion capture recordings, and import 3D scenes and objects made in other platforms to access highly realistic raytracing-powered renderer. It costs $500 for a node-locked licence $600 for a floating licence. Redshift 3.0.45 is available for 64-bit Windows 7+, glibc 2.17+ Linux and macOS 11.0+. You can see an overview of the other new features in the update on the Redshift Trello board. Compiled binaries of the software are available for both AMD and M1 Macs. Updated 30 April 2021: Native support for M1 processors is now available in Redshift 3.0.45. While Metal support is available today in Redshift 3.0.43 – according to the Redshift Trello board, it’s actually been available since version 3.0.38 in February – anyone with a really new Mac will have to wait a bit longer.Īlthough Maxon is working on native support for M1 chips, the first of the new Apple Silicon processors, which rolled out late last year, it won’t be available until Apple releases macOS 11.3. Native support for M1 processors to follow ‘in the next few weeks’ You can see a full list of supported GPUs here. That means a machine less than three years old: Navi GPUs first became available in Mac desktops in late 2017 with the iMac Pro, reaching Mac laptops the following year. To run on Macs, Redshift currently requires macOS 11 Big Sur, and either an AMD Navi or Vega GPU, AMD’s current- and next-generation graphics cards. Native support for Apple’s Metal API makes it possible to run Redshift on new Macs againįirst rolled out as a public beta last year, the port from Nvidia’s CUDA to Apple’s Metal as a GPU computing API will enable Redshift to run properly on current Mac hardware.Īpple no longer supports Nvidia cards, even as eGPUs, and in any case, CUDA no longer supports macOS. The changes make it possible for users of host apps that run on macOS – now including Blender, Cinema 4D, Houdini and Maya – to use the renderer on current Mac laptops and workstations. Updated 30 April 2021: Native M1 support is now available in Redshift 3.0.45. Native support for Apple’s Metal graphics API is available in Redshift 3.0.43, the current production build support for Apple’s new M1 processors will follow after the release of macOS 11.3. Maxon has officially released Redshift for Mac, the new macOS edition of Redshift, its GPU renderer. ![]() Scroll down for news of native support for M1 processors. Posted by Jim Thacker Maxon ships Redshift for Mac
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